v2.0 release note
Kartagedom » Devlog
This is the second iteration of Kartagedom, first developed during a week-long online game jam hosted in 2020 by the Mackenzie Presbyterian University for its first-semester game development students in São Paulo, Brazil.
NEW
- The game is now available for macOS and Linux.
- Two brand new levels were made, bringing the total up to five.
- Two secret unlockable vehicles were added. Good luck unveiling them!
- Added support for three new languages: Portuguese, French and Spanish.
- New and (much) improved user interface. A new and more matching font, Retrograde, is being used throughout the game.
- You can now see how far across the level you’ve made with a neat counter on the bottom of the screen.
- A new save/load system was added. The system is simple and automatic and the progress can be reset by the press of a button on the main menu screen.
- The game now has an ending with a proper credits screen.
- Added a custom cursor.
- Changed the logo.
ACCESSIBILITY
- The font can be changed for a clearer one for better visualization.
- The menus can now be navigated using alternative input devices.
- There are now separate volume controls for music and effects.
- The active game controls can now be viewed, but not changed, both in the options and main menu.
- The custom cursor can be disabled through the options menu.
IMPROVEMENTS
- Walls won’t kill you anymore because… well, why should they?
- To try again, you can now just press the space bar to restart the game. You can also use the Enter key.
- The cursor is now inactive during play.
- The game’s viewport can now be resized in windowed mode.
- The installer will ask less of you.
- The car now falls into the holes, instead of exploding upon hitting them.
- Made the game visually and audibly “juicier”. The screen shakes when the car explodes and tilts when the car falls. Added sound effects for explosions, falls, victories, losses, and more.
FIXES
- A bug that displayed vertical black lines between the environmental sprites was fixed.
- A bug that displayed the sprites in the incorrect order was fixed.
- A bug that let players with ultra-widescreen and super ultra-widescreen displays (monitors that have an aspect ratio of 21:9 and 32:9, respectively) see more than they should was fixed.
- A bug that let players “unpause” the game behind the game-over screen was fixed.
- The volume slider in the options menu now works.
OPERATIONS (what we’ve learned)
- How to work with animated tiles.
- A lot about accessibility and how to incorporate it into video games.
- That teamwork makes the dream work.™
- How to properly set up UI elements in Unity.
- How to profile and optimise our game both for performance and storage metrics.
- That water is tough to get right - a formidable opponent to the artist, indeed.
- How to better organise Game Objects in the Hierarchy window and create our prefabricated Game Objects strategically.
- That Unity has many built-in tools that vastly facilitate multi-platform development.
- How to write [better] release notes, clearly.
In addition to the changes mentioned above, we have also added the “system requirements” and “controls” sections to our webpage, as well as retaken the screenshots and remade the game’s trailer.
Files
KartagedomSetup.exe 50 MB
Sep 24, 2021
Get Kartagedom
Kartagedom
Escape from the end of the world! In your kart.
Status | Prototype |
Authors | Lucas Silvério, Nicolas Sousa |
Genre | Platformer, Adventure, Racing |
Tags | 2D, Arcade, Pixel Art |
Languages | English, Spanish; Castilian, French, Portuguese (Brazil) |
More posts
- Privacy PolicyApr 23, 2024
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